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Post by zer0tobackdown on Jan 18, 2007 0:19:47 GMT -5
Ima start posting what im seeing about some of the maps on here to hopefully help u guys out some.
Prowler Demo Terr --- ok there was a lot of fussing about this one when we had to play it. This map is not that bad trust me. Both sides have vehicles and you have to use them. There are tanks so you have to prepare for that accordingly. From the few times i have played this map the seals jump in the tank and park it next to the bomb, one guy jumps out to grab it. That is your key to winning and losing right there. WHY? If you snipe the guy that hops out then they are going to have to adjust everything they do. First thing is they will try to block the snipers with the tank. This is easy to overcome as long as you have 2 good snipers, one on the far left hill *(yes you can get there in time) and 1 under the bridge. Now, after the block-tank thing doesnt work they will start sending snipers after your snipers. The big bridge, the hills on the other side, and down on the ice around the pillars are the bridge are where they can snipe from. Thats when things get much more interesting on that map. Whoever controls the bomb will usually win that map. Terr do have a slight advantage on that map as long as you know what your doing. As long as everyone focuses on the bomb that map is a breeze.
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Post by zer0tobackdown on Jan 18, 2007 0:26:11 GMT -5
----control points----
A lot of ppl dont play control points but here is a few key things about control points that everyone should know. On almost all the maps each side will have a strong advantage on at least 1 of your own control points. For example, on harvestor the terr spawn close to delta (which is the house on the island) and the seals seem to have a pretty good advantage on juliet(the broken up house near the lake). You always want to CALL OUT what points your doing before the map even starts. And if at all possible you will want at least 1 partner with you. Its very important to figure out which control point is the hardest so you can just leave it alone at the start. In an 8v8 that will give u 2 ppl per control point and leaving the last for the other side to have. This type of strategy may end in a lot of draws but hopefully the team your playing will go after your advantaged control point and thats where you can start winning the map.
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Post by zer0tobackdown on Jan 18, 2007 0:33:14 GMT -5
Thresh-hold(however you spell it) Demo/Suppression small map Terr
-- Ok this is probably my favorite map. Here are a few things that you should know about this map. The terr spawn that spawns near the water, if your having trouble getting around the map you can immediately go back into the water to get around the large hill thats in the back right corner of your spawn. This is really nice because once you swing around it and get up to the top you can see almost the entire map. Now another thing about the water, if you need to take a draw the back left corner (the opposite side from the spawn) of the water actually goes pretty far out around the map and not many ppl know this, at least yet, and even if they do know where you are you at least stand a chance because they have to come out into the water to get you. Now there are some bushes on this map, which are the dark green poof-ball looking ones, that if you lay down in your almost invisable. That obviously is useful for a number of reasons.
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Post by zer0tobackdown on Jan 18, 2007 0:39:48 GMT -5
Summit Seals Demo small
--- One day i was playing in a pubby and watched a kid kill 5 of us, including myself from the most ridiculous place of a hiding spot ive seen yet. Right where the boxes are that the terr have to plant the bomb there is a hill that is against the very back of the map right where u spawn that you can actually walk up the map on. You will know it when you see it its very bright and triangle shaped, and its directly behind u when u spawn. If you walk up to the very top of the triangle you can actually sit on the side of the mountain, which is in plain view, but you will be amazed at how many ppl do NOT look up there. It is pretty high up, and you will have a partial view of the cavern to the right that the terrs have to run down and a pretty good view of most of the mountain.
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Post by zer0tobackdown on Jan 18, 2007 0:47:41 GMT -5
Copperhead Demo Terr Small ---This map pretty much blows for a number of reasons, but the seals clearly have a large advantage on this map. As a terr your basically pinned in the corner from the start and seals have a large array of hiding/sniping spots that they can see the entire map on. First thing to mention is dont be an idiot and try to swin through the water. Yes it is a night time map but as soon as someone turns on there night vision you light up like a christmas tree in the water. Now there are ways around getting out of the spawn. You usually want a person in the boat dock watching the water to make sure you dont have any bold seals swimming in behind you. You also have to be very careful of the outer ring of the lake, as it is very easy to run around it as a seal and go on a terr sniping spree. My favorite thing to do is throw smoke grenades all over the road and just bum rush there side of the map with automatics, which usually will at least keep them a little more occupied at the start of the next few rounds even if you dont plan on rushing again.. occupied enough to get a few quick easy snipes in a lot of times. Silenced weapons and bushes go hand in hand on here.
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Post by zer0tobackdown on Jan 18, 2007 0:49:00 GMT -5
Thats all i have for now, ill post more as i see fit, feel free to throw in some info to this.
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Post by justfraggedyou on Jan 18, 2007 22:57:25 GMT -5
Great post man everyone should check this out and if we can practice what we preach (or what zer0 preaches) we should do better at these big maps, because face it guys were gonna have to start playing them.....
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Post by lastshothype on Jan 19, 2007 10:39:40 GMT -5
Siphon Demo Merc
--Alright, here's what I saw our problem as. We need more people at spawn 2 with grenades! Spawn 2 for the mercs is in the area between the office building where the bomb is and the brick building on the left. The seals spawn back in the corner behind where we plant the bomb. They will come out from either side of the bomb building in that corner, and there might be a sniper or 2 and a lot of gunmen coming around that corner. Our advantage is if we split hwere we are throwing our grenades, they won't have time to get out and throw them back before we already have grenades on top of them. Also, when we aren't rushing, the most effective strategy is for the majority of us to head into the office building. We want to hold down EVERY entrance to this building and hold down the bomb. Zer0 can head up top of the building and there are plenty of places to snipe from, and the rest of us can cover doors. Once a fair amount of the seals are killed from trying to enter, we move together split by half of us heading on the top of the map and half of us on the bottom to the bomb building. This map should be an easy win if we play it right.
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